Welcome To My Blog for EDCI 337!

Category: Assignment 1 – Blog Posts

Blog Post 6 – The Difference Between TPACK, SAMR, and SECTIONS

TPACK

TPACK stands for Technological, Pedagogical and Content Knowledge. It is a framework that is used to identify necessary educator knowledge to integrate technology within the complexities of the larger context of teaching (Kirkland, 2014). In TPACK, Technological Knowledge (TK) is most effective when it is combined with deep Content Knowledge (CK), which means curriculum subject matter, and Pedagogical Knowledge (PK), meaning teaching strategies and knowledge (Kirkland, 2014). This combination provides an effective filter for educators to examine the way that they think about technology integration (Kirkland, 2014). To watch a quick summary about TPACK, click on the video provided below in Figure 1.

Figure 1 – Quick Overview of TPACK (Candace R, 2013)

SAMR

The SAMR is a model that is categorized into four degrees of classroom technology integration. It stands for Substitution, Augmentation, Modification, and Redefinition (Kirkland, 2014). This model provides a framework for assessing the richness of the technology tasks used for learning. To watch a quick summary about SAMR, click on the video provided below in Figure 2.

Figure 2 – Quick Overview of SAMR (Candace R, 2013)

SECTIONS

The SECTIONS Model is a framework that allows educators to evaluate the effectiveness of applying certain technology in their classrooms. SECTIONS refers to 8 unique areas. These are known as Students, Ease of Use, Costs, Teaching and Media, Interactivity, Organizational Issues, Networking, , and Security and Privacy (UBC, 2021). To learn more about SECTIONS, click on the video in Figure 3 which provides a quick overview about SECTIONS.

Figure 3 – Quick Overview of SECTIONS (Michell Acala, 2016)

References

Michell Acala. (2016, September 22). SECTIONS MODEL [Video]. YouTube. https://www.youtube.com/watch?v=0zgx9eonXGI

Candace R. (2013, May 30). SAMR in 120 Seconds [Video]. YouTube. https://www.youtube.com/watch?v=us0w823KY0g

Candace R. (2013a, April 26). TPACK in 2 Minutes [Video]. YouTube. https://www.youtube.com/watch?v=FagVSQlZELY

Kirkland, B. (2014). SAMR & TPACK – Design for Learning: A Discovery Guide for Librarians. By the Brooks Design for Learning. https://sites.google.com/site/bythebrooksdesignforlearning/samr

The University of British Columbia (UBC). (2021). SECTIONS Model – Assessing Technologies in the Classroom | Scarfe Digital Sandbox. Scarfe Digital Sandbox. https://scarfedigitalsandbox.teach.educ.ubc.ca/sections-model-assessing-technologies-in-the-classroom/

Blog Post 5 – Inclusion and Its Importance in Education

What is Inclusion?

Inclusion refers to all students being educated together. Studies show that students with disabilities can greatly benefit from inclusion because it allows them to learn from their peers. In addition, everyone benefits when support and services are provided in a typical classroom setting (Heartland Community College, 2022).

Students with disabilities might need individualized support to benefit from learning opportunities. However, that does not mean they require different experiences or activities to learn (Heartland Community College, 2022). High quality education for all children requires coordinated efforts in general and special education, healthcare, mental health, and social services. Collaboration is the key to achieving high quality inclusive services (Heartland Community College, 2022).

Figure 1
Towards the Inclusion Classroom: Best Practice (Areadne, 2015)

Why is Inclusion Important in Education?

Here are some reasons why inclusion is important in education (Heartland Community College, 2022):

  • Students with disabilities attend the same school as their neighborhood friends.
  • Provides more opportunities to meet new people and build friendships.
  • Prepares students for adult life.
  • Maintains family structure.
    – Siblings can be educated together at the same school.
    – Parents do not have to commute between multiple schools.
  • Enriches learning environment.
    – Diverse teaching strategies for all students.
    – There are additional resources available to all students such as special educators and therapists.
    – Students with disabilities can learn from their peers who act as their role models. This can also help them develop from communication skills.

I remember when I was in elementary school, one of my neighborhood friends was not able to attend the same school as the rest of us because she had a disability. As a result, I believe inclusion is crucial in all schools, but especially in elementary schools. This is because it encourages children to develop a comfortable way to interact with students with disabilities and build friendships (Heartland Community School, 2022). It also allows children to have the opportunity to collaborate with a diverse group of people since a very young age.

Not only would going to the same school benefited us students, but also my friend. It would have allowed her to meet new students and feel connected with them rather then being separated in a different learning environment due to her disability.

References

Areadne. (2015). Towards the Inclusive Classroom: Best Practice [Illustration]. Areadne. https://www.areadne.eu/course/towards-the-inclusive-classroom-best-practice/

Heartland Community College. (2022). What is Inclusion? | Heartland Community College. Heartland. https://www.heartland.edu/heip/family/inclusion.html

Heartland Community College. (2022b). Why is Inclusion Important? | Heartland Community College. Heartland. https://www.heartland.edu/heip/family/inclusionimportance.html

Blog Post 4 – Instructional Design, Cognitive Load Theory, and Poster

Figure 1: Cognitive Processing: What Is It and Why It’s Important (Eagleman, 2018).

Instructional Design

Instructional design, also known as Instructional Systems Design (ISD), is referred as the creation of learning materials and experiences in a way that enables people to apply their knowledge and skills (ATD, 2022).

Cognitive Load Theory

Cognitive Load Theory (CLT) is an instructional design theory that was developed by John Sweller. It relates to the way that we process information and the amount of information that working memory can hold at one time. As mentioned by Sweller, working memory has a limited capacity, and therefore instructional methods should not overload it with activities that do not directly relate to the learning (Mind Tools, 2022). CLT helps design learning materials that reduce the demands on learners’ working memory, which also helps make learning more effective and efficient (Mind Tools, 2022).

Poster on Canva

Canva is a graphic design tool that is used to create visual content such as presentations, posters, and documents. To learn more about Canva, watch the short introduction video provided below.

Introduction to Canva (Canva, 2019).

In this week’s hands-on activity for EDCI 337, I created my own multimedia such as a poster on Canva about telemedicine. As a Health Informatics student, telemedicine has always been a topic of interest. To learn about telemedicine, check out the poster I created below.

I have created many infographics on Canva for school courses. As someone enjoys doing art, I found assignments that involved creating posters as an opportunity to be creative and have fun while learning new material.

Figure 2: Telemedicine Poster I Created on Canva

References

Association for Talent Development. (2022). What is Instructional Design? | ATD. ATD. https://www.td.org/talent-development-glossary-terms/what-is-instructional-design

Canva. (2019, December 9). Introducing Canva | Canva [Video]. YouTube. https://www.youtube.com/watch?v=CE7KTszVCRU

Eagleman, D. (2018, March 1). Cognitive Processing: What Is It and Why It’s Important [Illustration]. BrainCheck. https://braincheck.com/articles/cognitive-processing-what-it-is-why-important/

Mind Tools. (2022). Cognitive Load Theory: Making Learning More Effective. https://www.mindtools.com/pages/article/cognitive-load-theory.htm

VSee. (2021, January 20). What is Telemedicine? All You Need To Know: Explained. https://vsee.com/what-is-telemedicine



Blog Post 3 – How do we Learn? – Gamification

Gamification is the use of game thinking and mechanics in a non-game context to engage learners in the learning process (Pappas, 2021). It encourages social interaction and competition within the learning environment. Gamification is an important and effective method because it not only increases engagement, but also levels of motivation and goal achievement. A reward system, such as badges, can also be used to provide guidance and increase engagement (Pappas, 2021).

Incorporating gamification elements in a learning environment also helps in capturing attention. Students with learning disabilities and those who have difficulty focusing can greatly benefit from this. As a result, gamification helps create a positive experience with learning for students (Pappas, 2021).

iClicker System (Tech-Nation, 2010)

In my personal learning experience, gamifications that peaked my interest and that I have used in previous courses include Kahoot and iClicker questions. Select the video located at the end of this blog post to watch a quick one-minute summary about Kahoot and it’s benefits in learning environments. iClicker questions are when the professor would present questions about a topic, and students are asked to choose an answer from the options provided. iClicker questions provide students with the opportunity to earn participation marks. I remember iClicker questions being a fun experience with classmates because it not only encouraged students to complete the assigned readings or assignments, but also to work collaboratively as a team to select the correct answers during lectures.

What is Kahoot!? (Kahoot!, 2018)

References

Kahoot! (2018, September 27). What is Kahoot!? [Video]. YouTube. https://www.youtube.com/watch?v=7XzfWHdDS9Q

Pappas, C. (2021, May 12). 23 Effective Uses Of Gamification In Learning: Part 1. eLearning Industry. https://elearningindustry.com/23-effective-uses-gamification-in-learning-part-1

Tech-Nation. (2010, December 3). Clicker System [Photograph]. Wiki Dot. http://56wrtg1150.wikidot.com/clickers


Blog Post 2 – Meaning and Importance of Multimedia and Interactive Learning

Figure 1 – Interactive Multimedia in a Classroom Setting

Interactive multimedia learning refers to online instructions that combine various forms of multimedia with activities to help learners apply their understanding and receive feedback (Biffi and Woodbury, 2019). Some examples of multimedia formats include images, videos, audio, and text. Studies have shown that interactive multimedia learning can help improve learning outcomes, problem-solving skills, and overall satisfaction rates (Biffi and Woodbury, 2019).

The cognitive theory of multimedia learning developed by Richard Mayer describes how learners process multimedia information and how the design of learning materials can be improved to achieve positive learning outcomes (Biffi and Woodbury, 2019). I agree with Mayer’s observation of how people learn better when pictures and words are combined. Interactive multimedia learning is a sense-making activity that enables learners to create a coherent mental representation from the material provided (Davis, 2020).

Interactive multimedia is important because it allows students to build their own knowledge structures and mental models (Davis, 2020). In addition, it entails presenting content in a way that encourages learners to engage in appropriate cognitive processing. Instructors can follow the cognitive theory of multimedia learning principles and the many examples of interactive multimedia in classrooms to significantly enhance student learning (Davis, 2020).

References

Biffi, E., and Woodbury, M. (2019). Interactive Multimedia Learning vs. Traditional Learning in Optometry: a Randomized Trial, B-scan Example | The Journal of Optometric Education. Association of Schools and Colleges of Optometry (ASCO). https://journal.opted.org/article/interactive-multimedia-learning-vs-traditional-learning-in-optometry-a-randomized-trial-b-scan-example/#:%7E:text=Interactive%20multimedia%20learning%20is%20defined,receive%20feedback%20on%20their%20understanding

Davis, G. (2020, January 31). Principles of Multimedia Learning. Center for Teaching and Learning | Wiley Education Services. https://ctl.wiley.com/principles-of-multimedia-learning/

Project Art Map. (2022). Importance and Need of Touch Screen Solution [Photograph]. Project Art Map. https://www.viewsonic.com/library/wp-content/uploads/2019/08/Interactive-Touch-Screen-Displays-Screen-Record-Lessons-4-c.jpg

Blog Post 1 – Setup Process and Course Aspirations

The process of setting up this WordPress Blog and this first blog post was straightforward, and the instructions given on the course website were easy to follow. I have some experience with creating blogs from previous EDCI courses, such as EDCI 338 (Social Media and Personalized Learning) and EDCI 339 (Distributed and Open Learning). Completing these EDCI courses allowed me to become familiar and easily adapt to the overall layout of this EDCI 337 course as well.

In EDCI 337 (Interactive and Multimedia Learning), I am looking forward to learning about the various forms of multimedia and how they can be used across many educational fields. Since majority of this course will be asynchronous, I look forward to completing this course according to my schedule and flexibility. In addition, during the weekly synchronous group meetings, I look forward to meeting new people in my pod and working with them to complete group assignments.

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